Blast Pit Generator

2011

A Generator that must be started by the player during the Blast Pit chapter.
For a while this existed only in brushwork, I created this model to increase the visual fidelity of the area.
As it is such a large prop, and because of its function in the game play. The prop was split to 6 parts:

Generator Body: 12,708 Triangles: 2 2048^2 Textures for the doors. Diffuse and Glow (Alpha), Normal and Specular (Alpha).

Body Magnet Ring: 2,130 Triangles: Shares the Generator Body textures.

Generator Top: 1,430 Triangles: 2 1024^2 Textures for the doors. Diffuse and Glow (Alpha), Normal and Specular (Alpha).

Top Magnets: 5,328 Triangles: Shares the Generator Top textures.

Support: 2,286 Triangles: 2 1024^2 Textures for the doors. Diffuse, Normal and Specular (Alpha).

Column: 456 Triangles: 2 1024^2 Textures for the doors. Diffuse, Normal and Specular (Alpha).

bms_bpgenerator_screen1. bms_bpgenerator_screen2. bms_bpgenerator_render. bms_bpgenerator_wire.


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