About Me: |
Experience: |
InfoName - Mark Foreman BioI had dabbled in modding between 2002 and 2004 for personal amusement, in Doom3's Radiant and Far Cry's sandbox editors. But it was the release of Valves Half-Life 2 that truly got me interested. I joined Incoming-Source(Now Orion) after a couple of projects fell through, and contributed level design to a few stages of the mods development. It was on this project I also got the opportunity to work on some artistic assets, working on these assets I realized that I was more interested in the art side of game production, than the technical workings of a game level. Since then I have held a position working on Black Mesa, creating all manner of art. I am currently studying Computer Game Technology at University, which has given me a chance to apply my knowledge to new challenges, and help others get to grips with various software packages. |
Software- Photoshop - 3DS Max - Hammer - Crazybump Mod Experience- Incoming Source - Level Design, 2D Art - Black Mesa - 2D Art & 3D Art - Ham and Jam - 2D Art EducationCurrent- Computer Game Technology A Level- Computing B |